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Image Loading Performance

Which image format is fastest to load? That was perhaps the most relevant question in last week’s article, so it’s time to explore it more deeply. Today’s article examines differences between different...

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PNG Compressor Roundup

Flash Player has had built-in PNG compression since version 11.3. But how does it fare against all of the other PNG compressors out there? Does it compress faster? Does it produce smaller file sizes?...

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PNG Compression Followup

Does the type of image matter when you’re compressing it to PNG? Does it affect performance? Size? This week’s article looks into these questions to find out how each of the PNG compressors performs on...

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Flash vs. HTML5: Bitmap Drawing Speed

HTML5 is all the rage and a lot of Flash developers are either curious about it or have actually made the switch. But how does its performance stack up against Flash? That is a very complicated...

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Flash vs. HTML5: Bitmap Rotation and Scaling

Normal bitmaps can be boring, so many games spice them up by rotating and scaling them for various purposes. Rotated characters can follow the curve of a 2D terrain in a game like Dragon, Fly!. Mario...

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Get Control Over [Embed]

The [Embed] metadata tag has been in AS3 since the beginning, but few know how to use it fully. Today’s article shows how you can go beyond the standard usage to maximize the usefulness of [Embed]....

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From DisplayObject to Stage3D Texture

Flash makes it pretty easy to use any DisplayObject as a Stage3D texture. This is a great feature since you can use powerful, traditional classes like MovieClip, Sprite, TextField, and Shape to build a...

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Easily Create Power-of-Two Textures

In almost all circumstances, Stage3D requires you to provide textures with power-of-two dimensions. This is often inconvenient as most images are not already sized that way. Today’s article provides a...

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Saving Memory with BitmapData Tricks

Last week’s article showed a variety of tricks for saving memory with ByteArray. Today’s article explores some tricks to use with BitmapData to save even more memory. Let’s start with a baseline so we...

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When getSize() Lies

flash.sampler.getSize() is a handy tool for figuring out how much memory a class instance uses. However, it is often flat-out wrong. Today’s article tries it out on a variety of classes to find out...

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